I’m going to re-begin work on one of my dormant TF2 map projects, DR_hourglass.
This map will be a DEATHRUN game where the one team is pitted against a single enemy, who instead of fighting them with super powers or super HP, uses traps set out in the path of the other team to try an stop them from reaching him/her.
Unlike Factory I’m not going to keep it on the quiet, hiding it all from everyone till it finally done. This map will need refinement to get the balance right, to get the spacing of traps right and other key things.
I’ve set a date of Saturday 4th May as the first of a hopefully 2-3 monthly cycle where I release a beta version of the map, get some community testing and feedback which helps the next beta release 2-3 months later. We would keep going with this till the map reaches a high enough play standard to be publicly released.
I’ll post more details about the betas near the time, but for now you should see me returning to Source SDK / Hammer, or if you like you can catch up on the forum thread here – http://gmodtech.net/forums/viewtopic.php?f=22&t=850
UPDATE: I’ve added this FIRST LOOK photo of the map!