Recent Posts

As we all know, I only ever announce 3 things though this group: TF2 Updates and how they have/will broken the servers New events Map updates Well today I am doing ALL 3!…. wait, what!? Servers down because they wont update I’ve been trying to update the servers, but they refuse to update. Now for once I’m not going to take all the responcibilty for this one. Snaggle had been working on the servers during the week and had PM’d [...]

Posted by [GmT] Werewolf [UK/GB] On May - 17 - 2013 Add Comments READ FULL POST
2013-05-05_00005

So its been a while since you guys had a proper, meaty update from us. Not that news posts contain any meat, being digital and all. Anyway I thought I’d let you guys know what’s been going on lately with some of our projects. To be honest, its nice posting good news instead of warnings of impending doom (TF2 updates) and excuses for my maps not working. Instead of being about any one big thing, here’s lots of little news [...]

Posted by [GmT] Werewolf [UK/GB] On May - 5 - 2013 Add Comments READ FULL POST
313425_495676000492546_781480677_n

Steam is in the process of rolling out its SteamPipe upgrade, which will massivly change the way files are organised on players PC’s. This update will be dropping on Tuesday 23rd April. To quote Steam’s support page for this; Originally posted by Steam Support: “General questions Q. What’s happening? We are upgrading TF2, DoD:S, CS:S, and HL2:MP to be delivered through SteamPipe, Steam’s new content distribution. This will change how the game is downloaded, and how it is stored on [...]

Posted by [GmT] Werewolf [UK/GB] On Apr - 13 - 2013 Add Comments READ FULL POST
Click to Enlarge

So you may have noticed I posted an event advertising the fact I was ready to give my new map a beta test. Except the first and only thing that happened was Red team winning. Instantly Basically I added a detector zone like the ones in Factory_V2. If a player leaves a bot room the detector see that and opens the door, preventing the room being left locked and empty. On hourglass however, instead of opening a door it triggered [...]

Posted by [GmT] Werewolf [UK/GB] On Apr - 5 - 2013 Add Comments READ FULL POST
Degroot_Keep_Castle

After years of being our flagship server, we have decided that in light of the number of random death-matching incidents, the maps general ‘basicness’ compared to Achievement_Factory and the popularity of the Medievil gamemode, that we will permanently close the botfarm server and replace it with a fresh server running DeGroot Keep 24/7 We will all miss achievement_botfarm and its many versions, but unfortunately nothing lasts forever. As we all know Snaggle is now working on his Deathrun map and [...]

Posted by [GmT] Werewolf [UK/GB] On Apr - 1 - 2013 Add Comments READ FULL POST
81.19.212.44:27010
Online BotfarmV6

81.19.212.44:27015
Online FactoryV2

81.19.212.44:27017
Online Surf Rotation

81.19.212.44:27013
Online Freak Fortress

81.19.212.44:27025
Online Strange Farming

81.19.212.44:27050
Offline Deathrun Rotation